

A Los Angeles–based character modeler with 10+ years of experience across live-action VFX and feature animation, currently at DreamWorks Animation. She began her career in practical effects at Legacy Effects (formerly Stan Winston Studio), contributing to major franchises including Guardians of the Galaxy and The Avengers.
Focused on feature-animation craft, Hannah transitioned into animated storytelling and has helped bring characters to life on DreamWorks films including The Wild Robot, Ruby Gillman: Teenage Kraken, and Puss in Boots: The Last Wish. Her work was recognized with the DreamWorks Ingenuity Award, an honor given by peers for creative problem-solving and innovation.
Hannah specializes in stylized production character modeling, collaborating closely with production designers and directors to define leading characters. Her background in rapid prototyping and collectibles gives her a unique edge—pairing strong anatomical knowledge with imaginative design to build characters that feel both believable and appealing.
As an educator, Hannah has spent 7+ years teaching 3D modeling to hundreds of artists across a wide range of levels and styles—from personal portfolio work to characters for games and film. Her approach is hands-on and feedback-driven, rooted in real production workflows, and designed to push artists past “almost done” into a clear, studio-ready finish.
Outside the studio, Hannah stays active in the artist community through talks, demos, and free resources—including Gnomon and live events/workshops. Her work has been featured on platforms including 3D World, 80 Level, and CGSociety.


Raquel Ribeiro is a 3D Environment and Prop Artist currently working at Flying Bark Animation Studios, with a deep love for stylized modeling—especially organic assets like foliage, natural elements, and handcrafted props that make worlds feel alive, cozy, and just a little bit chaotic in the right way, much like herself.
She has worked on projects for international studios including Nickelodeon, Paramount, Axis Studios, and Sunrise Animation, contributing to animated feature films and TV shows. Along the way, she has created a wide range of stylized props and environment assets, usually after several “this is definitely final_version_10000000” moments.
Alongside her studio work, Raquel runs a 10-week Environment Modeling Mentorship, where she helps artists survive the emotional journey of starting, refining, and actually finishing a full environment piece. Her approach focuses on stylized and organic modeling, strong fundamentals, and unapologetically honest feedback—strong shapes, clean topology, clear direction, and yes, eventually merging the vertices.
Originally from Portugal and currently based in Madrid, Raquel collaborates with artists all over the world and approaches life much like a 3D scene: block it out, move things around, merge what belongs together, delete what doesn’t, and accept that perfection is a myth invented by untouched meshes.
Her self-care routine includes excessive amounts of coffee, falling asleep to 3D tutorials, and a very serious form of therapy involving moving vertices—until life feels manageable again.


PERSONAL WORK
CONCEPT BY RAYNER ALENCAR











